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Senior Level Designer
<p><strong>Homa</strong> is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.</p><p>With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.</p><p>This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.</p><p>What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.</p><p>Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones.</p><p>At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.</p><h3>The opportunity</h3><p>You’ll be the keeper of the player experience on our hybrid casual RPG. Combat, heroes, art, and features all come together in the levels you build, and you decide whether that adds up to something players want to come back to.</p><p>You’ll join a small, AI-native game team on its way to launch. You’ll own the level design area completely: you set the roadmap, make the calls, and ship. A dedicated level editor and an AI-powered level generation pipeline will be ready on day one, so you spend your time on what matters: making every level fun.</p><h3>What you’ll do</h3><ul><li><strong>Build.</strong> Design, build, and tune levels directly in Unity, covering layouts, encounters, pacing and difficulty.</li><li><strong>Scale.</strong> Triple our level content by combining our AI pipeline with your own design judgment.</li><li><strong>Balance.</strong> Model how health, damage, and stat changes affect the numbers before anything ships.</li><li><strong>Polish.</strong> Bring existing levels to final quality and give them the feel and juice that make players stay.</li><li><strong>Own.</strong> Set the level design roadmap, make design calls, and question whether each choice fits the game.</li><li><strong>Specify.</strong> Write clear, detailed specs that developers can implement as written.</li><li><strong>Learn from players.</strong> Use playtests and player data to see what works and iterate quickly.</li><li><strong>AI.</strong> Use AI every day to generate layouts, prototype encounters, simulate balancing, and automate level work.</li></ul><p><strong>Requirements</strong></p><ul><li>Years of level design experience, with shipped levels on a hybrid casual, RPG or combat-based game.</li><li>Hands-on balancing skills: you’re comfortable with stats, health and damage maths, and spreadsheets.</li><li>Fluency in Unity: you build and iterate levels in the engine yourself.</li><li>A strong